A new day, and a new set of WH adventures. I logged on expecting to do something
similar to what we did yesterday. How WH's love to mess with well-intentioned plans...
SOOO, we start by checking the static C3 WH and find it to be farmed out and occupied. So we start the process of closing it. Successful WH collapse. Next WH. Farmed and occupied. *sigh*
While our one WH closer begins the process of closing this one, the rest of the pilots have to head off. So now it's just me, watching, cloaked in my cov ops, as the mega jumps in and out. It goes critical, so he switches to the Brutix fit for finishing the WH off. Unfortunately, this WH enjoys eating Brutixes. It closed behind him.
It was right then that we realized that I hadn't given him the BM's for the sites in that WH. One of which was a WH leading to hi sec, and safety. When I had scanned it down, it was on the verge of collapse due to ships passing through it (probably the work of the local corp not wanting hi sec noobs running around).
Did I mention? The WH with our intrepid Brutix pilot in it was about 180 AU across. Try scanning the proverbial needle out of that huge haystack....in a Brutix. Not fun.
So he started scanning. And scanning. And scanning. Once he had gathered a bunch of the sigs, he was reading some of them outloud on Vent when I recognized one! Sure enough, it was the hi sec exit. And fortunately, the local corp had simply bottlenecked it, not bothering to collapse it all the way. VERY lucky.
While he was scanning down that system, I was scanning ours for the new static C3 to open up. And by the time he had found his way out, I had already found a new way in. It went something like Home C4 -> C3 -> Lo sec. It came out into a system that was gate camped on the gate leading into hi sec. But he lugged that Brutix the 30 or so jumps to the lo sec system (after buying and fitting 4 stabs) where I proceeded as scout to the WH entrance.
At the gate camp, he was targeted but escaped before being fully locked. They were so miffed at their own incompetence, they gave chase. At the next gate, they managed to jump through in time to lock and scram him. hehe. They must have been ticked to realize just how many stabs he must have had fitted.
Pirate scum 0 : WH adventurerers 1
All in all, it was not a very profitable day. But what makes WH's fun is not just how much isk you can make, or the number of sleepers you can kill (both thoroughly invigorating in their own right), but the adventures you can have - not found in k-space. At least, that's what this blogger is trying to experience. Note it: in one day, locked out of home WH, found exit from hostile WH, made it back to home WH through gate camps and lo sec entrances.
A new day, and a new set of WH adventures.
EDIT: Also had a good conversation with Star Defender (author of the great
Eve Online Wormholes) about our mutual WH experiences. Great talking to you SD!